We create inclusive and educational games and teaching and learning activities that help young people to engage critically, meaningfully, and genuinely with difference and belonging.

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An initiative by the University of Sydney

SQUIGGLE

An initiative by the University of Sydney

ABOUT US

SQUIGGLE brings together researchers, educators, designers and writers to create games that support inclusivity.
Our focus is on tabletop games that foster transformative interpersonal experiences. Through iterative playtests, we develop research-based teaching and learning resources tailored to secondary schools and educational settings, as well as community play.

Top down shot of a table with documents and learning resources
A group photo of Logan, Xavier, Premeet, and a member of Squiggle

SQUIGGLE TEAM

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Dr. Xavier Ho (he/him)

Dr. Xavier Ho (he/him)

Monash University

Xavier is a Taiwanese queer and furry game designer, researcher, and settler on Bunurong Country. He loves hot chocolate, musical theatre, and games that tell a story with heart.

Dr. Vic Rawlings (she/her)

Dr. Vic Rawlings (she/her)

University of Sydney

Victoria is a researcher, educator, and advocate for inclusive schools from the University of Sydney (Gadigal land). She loves cats (including those called ‘Mouse’) and telling stories with friends.

Dr. Premeet Sidhu (she/her)

Dr. Premeet Sidhu (she/her)

University of Sydney

Premeet is a games and learning researcher on Gadigal land. Her favourite RPGs are Dungeons & Dragons and Final Fantasy.

Logan Timmins (he/him)

Logan Timmins (he/him)

Amble Studio

Logan is a queer and trans game designer, TTRPG mentor, and friend to Dusky Moorhens. He lives on Wurundjeri Country.

Professor Lee Wallace (she/her)

Professor Lee Wallace (she/her)

University of Sydney

Lee is an expert in gender and sexuality studies with a special interest in the relation between story and space.

Emily Herdman (she/her)

Emily Herdman (she/her)

University of Sydney

Emily Herdman is a project manager and writer living and working on Gadigal land. She currently leads key research and impact projects at the Sydney Social Science and Humanities Advanced Research Centre (SSSHARC).

Aisha Malik (she/her)

Aisha Malik (she/her)

University of Sydney

Aisha is a Pakistani researcher and writer who worked on the Pakistani version of Sesame Street, Sim Sim Hamara. She loves stories with a redemptive arc and games that invite spirited debate.

Partners that supports our mission:

USYD
The Women's College USYD
Cruxes
Amble Studio
Social Impact Hub
RESOURCES

our learning and teaching resources

Wishmakers

Wishmakers is a storytelling card game about collaboration and reflection, set in a fantastical village filled with magic. The game is designed to be used as an educational activity or tool in all key learning areas.

Access classroom ready games

STIR

A resource for educators who want to facilitate meaningful, critical, and compassionate classroom conversations around gender and sexuality.

Find out more about STIR

Taylor's Got a Secret

Taylor's Got a Secret is a game where players develop their bystander action skills in support of their fictional friend, Taylor. The game allows for players to be creative in a safe and nurturing environment.

Access classroom-ready games
EDUCATORS

HEAR FROM OUR PLAYERS AND EDUCATORS

The artwork is fantastic, and the cards are beautifully produced. This is what it's like to work with talented artists and professionally produce a game!

PAX Participant

from PAX Event 2024 on Wishmakers

I haven't had this much fun in a long time! Although my friend and I had never played Dungeons and Dragons together before, I knew he was into role-playing, and experiencing it with him was incredible. Thank you for such an amazing game!

PAX Participant

from PAX Event 2024 on Wishmakers

I can easily see how this game could be used in a school setting. What you're doing here is fantastic—the game feels polished, and the cards are thoughtfully designed. This would be perfect for a pastoral care setting.

An Educator

from PAX Event 2024 on Wishmakers

JOIN US IN CREATING INCLUSIVE CLASSROOMS

and transform how students explore gender and belonging

let's collaborate
3 PAX participants playing WishmakersLogan brainstorming and sticking sticky notes on a whiteboard
EVENTS

Upcoming Events

Our workshops and activities

Join us at our upcoming playtesting events for an exciting, hands-on experience! Have fun while exploring how SQUIGGLE’s games can transform your classroom and spark meaningful discussions on difference and belonging.

July 17, 2026

Games & Storytelling in Classrooms

Wishmakers
Details